Darkrose's Blog
Turious: an update
15th July 2010
By: Darkrose
It's been a while since I've mentioned anything about Turious; so here's an update on 0.3.
There's a major rewrite going on, moving from a 2d essentially text-based (with a pretty background) to 3d... so you'll be able to look around the map and direct units, rather than just "go here" "do this" as it currently is.
This sees a new graphics engine being built, I did consider using an existing graphics engine, but couldn't find one that fits my needs.
Having got the basics of the graphics engine written, I moved on to making the engine generate random maps. The resulting map is a bit blocky, but usable. Here's a view of the resulting test map built with a single village centre, the models at this stage are just 'place fillers'... cubes with the 0.2 images on them:
Having got that far, I took a bit of a diversion to working on AI's, as well as event functions so I could drag the map around, zoom in/out etc, and some other projects.
The next update that has something worth looking at is models, there's not many at the moment, but the engine is building the map, and the graphics system has the capability ready to fill in the blanks:
Yes it's just a couple of trees, other models are being worked on by a friend who has an interest in such things. So while I've still got to get some things sorted (such as lighting/shading), the graphics system is now working nicely. The HUD and menu code is the next thing on my list, this will be a modified TSDL to support 3D.
And of course engine code, AI's, units, sound, etc, etc.
Still a lot to do before 0.3 is approaching playable, but it's getting there.
There's a major rewrite going on, moving from a 2d essentially text-based (with a pretty background) to 3d... so you'll be able to look around the map and direct units, rather than just "go here" "do this" as it currently is.
This sees a new graphics engine being built, I did consider using an existing graphics engine, but couldn't find one that fits my needs.
Having got the basics of the graphics engine written, I moved on to making the engine generate random maps. The resulting map is a bit blocky, but usable. Here's a view of the resulting test map built with a single village centre, the models at this stage are just 'place fillers'... cubes with the 0.2 images on them:
Having got that far, I took a bit of a diversion to working on AI's, as well as event functions so I could drag the map around, zoom in/out etc, and some other projects.
The next update that has something worth looking at is models, there's not many at the moment, but the engine is building the map, and the graphics system has the capability ready to fill in the blanks:
Yes it's just a couple of trees, other models are being worked on by a friend who has an interest in such things. So while I've still got to get some things sorted (such as lighting/shading), the graphics system is now working nicely. The HUD and menu code is the next thing on my list, this will be a modified TSDL to support 3D.
And of course engine code, AI's, units, sound, etc, etc.
Still a lot to do before 0.3 is approaching playable, but it's getting there.
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